2017 Conference Feedback

Connections Oz is over for another year. Thanks to everyone who attended and for the enthusiastic participation. Thanks in particular to our two international visitors and keynote Jeff Appleget and Rob Burks from the US Naval Postgraduate School and to our second keynote speaker Dr Fred Bowden from DST Group.

Thanks also to the University of Melbourne and the team at the School of Computing and Information Systems for hosting us again.

I have archived the program here http://www.kriegspiel.com.au/connections/2017/Connections2017.html and put links to the slide decks that I have so far received.

Stay tuned for details about next year.

Feedback:

On the positive side:

three days seems about right
best to keep a mix of lectures and activities
it is great to have international participation
the game night and social activities are important

Room for improvement:

the goals/ mission/ identity of the group are not clear
add an activity on designing a game
broaden the connection to non-defence industries
involve military history academics
include some relevant side visits (as extra activities for later in the week)
get the program out much earlier
consider an icebreaker opening activity – such as a large game

Please post some further comments.

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2016 Conference Feedback

The 2016 conference has concluded. While the number of attendees was lower than past years, I believe we can call it a success.

Thanks to all those who presented, attended and participated in the activities with such enthusiasm. Slide decks etc will be available on the Resources page shortly. Please comment on the feedback below.

Looking forward to 2017.

We held a short feedback session and considered the following points:

Good points

Mix of activities and presentations
The venue
Breadth of topics/ guests/ participants
Relaxed atmosphere
Small group size – approximately 20
Exposure to new techniques
Relaxed social evening
Comfortable for novices to attend

Things to improve

Poor marketing
Connect with other industries
Invite game designers – for insights into game design
Game design workshop
Tighter schedule – build in explicit time for Q&A
Increase to 3 days
Consider charging a fee – encourage commitment and allow for some funds for marketing etc
Consider alternate locations – interstate?